In Console, you get Realtime UAD Processing and near-zero input latency when monitoring and tracking through UAD plug-ins, but all plug-ins on a single channel input strip must fit on one DSP core (or two cores if Channel DSP Pairing is enabled).
When operating UA audio interfaces, it helps to understand that UAD plug-ins within Console use DSP differently than when UAD plug-ins are used within a DAW. Settings in the UAD Meter & Control Panel app that impact DSP resources in both Console and DAWĪbout Apollo/Arrow UAD Plug-In Processing How to conserve DSP when you don’t need more than two cue mixes (rack models only) What Input Delay Compensation does, and how to conserve DSP when it isn’t needed Video tutorial covering Channel DSP Pairing How to increase Apollo’s DSP flexibility and build bigger plug-in chains on Console inputs This article provides an overview of UA Audio Interface DSP and how you can tune the system to maximize available resources for UAD plug-in processing.